3d Max Studio Tutorials telescope model tutorial
hello guys I will show how create a 3dsmax 3d telescope model tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Chamfer cylinder button now create chamfer cylinder with the following size
[2]-Select the chamfer cylinder and convert into the editable poly now select the polygon mode
[3]-Make a selection and apply the extrude polygon with the amount of 1.0
[4]-Again make a selection and apply the bevel polygon now use the following setting
[5]-Your polygons should like this
Now delete the polygons
[6]-Apply the shell modifier and use the following setting
Your object should like this
[7]-Create a chamfer cylinder now put the chamfer cylinder set like this
[8]-Repeat the step number [7]
Create a another chamfer cylinder and put like this
[9]-Create a two chamfer cylinder with the following size
[10]-Create a sphere with the following size
[11]-Now open the material window and click on the diffuse map button
Select the bitmap option and pick the leather jpg like this
[12]-Create a metallic material also
[13]-This is final image here now render the perspective view port
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Chamfer cylinder button now create chamfer cylinder with the following size
[2]-Select the chamfer cylinder and convert into the editable poly now select the polygon mode
[3]-Make a selection and apply the extrude polygon with the amount of 1.0
[4]-Again make a selection and apply the bevel polygon now use the following setting
[5]-Your polygons should like this
Now delete the polygons
[6]-Apply the shell modifier and use the following setting
Your object should like this
[7]-Create a chamfer cylinder now put the chamfer cylinder set like this
[8]-Repeat the step number [7]
Create a another chamfer cylinder and put like this
[9]-Create a two chamfer cylinder with the following size
[10]-Create a sphere with the following size
[11]-Now open the material window and click on the diffuse map button
Select the bitmap option and pick the leather jpg like this
[12]-Create a metallic material also
[13]-This is final image here now render the perspective view port
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